The Witcher and the New Saga: Digital Foundry's doubts about adopting Unreal Engine 5
– Reviews News
In a recent feature article edited by Richard Leadbetter, the Digital Foundry journalist did not hide his perplexity at CD Projekt's choice to develop the New Saga of The Witcher on Unreal Engine 5.
For the technology editor from DF, REDengine's transition to the new development ecosystem based on the latest iteration of Unreal Engine represents a true "seismic shift" for a software house that over the past few years has invested time and resources to update its cross-platform graphics engine.
Leadbetter himself believes, however, that the changes to the RED engine are both the strength and the weakness of a graphics engine that, if chosen to realize the nextgen vision of The New Saga of The Witcher, would still have had to undergo a further transformation after Cyberpunk 2077.
For the Digital Foundry exhibitor, it is therefore no coincidence that CD Projekt announced the marriage with Epic and its Unreal Engine 5 as an important step in a long journey that is not exclusively aimed at the development of the new series of The Witcher but linked, in fact, to a broader strategy.
Net of the perplexities expressed by the abandonment of REDengine by CD Projekt, Leadbetter believes that Unreal Engine 5 is "the graphics engine of the future" and that the synergy between the Polish company and Epic will lead the latter to improve development tools, to for the benefit of third-party software publishers wishing to create their own video games in an open world on UE5.
As we reflect on the prospects for the recently announced new saga of The Witcher, it is only over time that we will be able to understand whether the transition to Unreal Engine 5 by CDPR will lead to tangible benefits in development, both in terms of timing only strictly graphical or playful aspects (not to mention optimization).
SOURCE: Reviews News
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