Nantsi indlela iValve eyenze ngayo i-Elden Ring kwiDekhi yomphunga
– Reviews Iindaba
Elinye lawona mabali anomdla ngakumbi avela kuphehlelelo lweSteam Deck ziindaba zokuba iValve ixelwe ukuba ilinganise ukuhambelana kweProton esekwe kwiLinux ukulungisa ingxaki yePC ye-Elden Ring. Emva kokugqiba uphononongo lwethu lweSteam Deck, sarekhoda umdlalo we-Elden Ring kwikhonsoli yeValve "kwiseto zasefektri" emva koko senza okufanayo ngamava "alungisiweyo". Ngaba yonke imiba isonjululwe? Kwaye ukuba kunjalo, uyenzile njani iValve? Ukusukela ngoko, umdlalo ufumene iipatches ezininzi ezisikhokelela kumbuzo ongenakuthintelwa: ngaba i-Elden Ring ekugqibeleni ifakwe kwiPC?
Ukubuyela kwi-coverage yokuphehlelelwa kwePC, umdlalo ubonise ukuthintitha okunganyamezelekiyo, okusikhokelela kwisigqibo sokuba sijongene nelinye izibuko elinengxaki yokuhlanganiswa kwe-shader. Sithethe ngale nto kutsha nje kwaye sithethe malunga ne-lag, nokuba ngamaqhezu nje okwesibini, okwenzeka okokuqala undwendwela iindawo ezithile. Lo ayisiyongxaki eyenzeka kwii-consoles njengoko indalo esisigxina ye-consoles ivumela ukubandakanywa kwe-shaders ehlanganiswe kwangaphambili kwikhowudi yomdlalo.Kwi-PC, kunye namawaka eendibaniselwano zokucwangcisa i-hardware, inkqubo inzima kakhulu. Ngale ndlela, iSteam Deck inenzuzo ngaphezu kwayo nayiphi na iPC, kuba yindawo evaliweyo njengekhonsoli.
"Ngaphambi kweLinux / Proton, sinenkqubo ye-shader pre-caching enamaleko amaninzi kwinqanaba lekhowudi yomthombo kunye nokuboniswa kwe-cache yokubini elayishwe ngaphambili kwaye kwabelwana ngayo phakathi kwabasebenzisi," kuchaza uPierre-Loupe Griffais weValve. kwinqanaba elilandelayo, kuba sine-GPU / indibaniselwano yomqhubi yokulawula kwaye uninzi lweeshadi ezinokuqhutywa ekuhlaleni zakhiwe kwangaphambili kwiiseva zethu zeziseko. Xa umdlalo uzama ukuqulunqa i-shader nge-API yayo yemizobo ekhethiweyo, ezi ziqhele ukugqwethwa, njengoko nganye ifunyenwe ihlanganiswe kwangaphambili kwidiski.
Ujongo olunzulu ekusebenzeni kwe-Elden Ring kunye nenkangeleko yobugcisa kwi-Steam Deck, indlela iValve ekwazi ngayo ukulungisa umdlalo kwi-console yayo, kwaye ekugqibeleni uthelekiso oluthe ngqo kwi-PS4 version.
Nangona kunjalo, uGriffais ukholelwa ukuba uninzi lweengxaki ze-Elden Ring zibangelwa zezinye izinto, ezigxininiswe kwi-Twitter ngabaphuhlisi abaninzi abaye baphonononga imeko yokuhambelana komthombo ovulekileyo kwi-Github.
“Iithunzi eziqhutywa ngemibhobho azinaxanduva kuko konke ukuthintitha esiye sakufumana kulo mdlalo,” uqhubeka uGraiffais. "Umzekelo wamva nje esiwubonisileyo unento yokwenza nomdlalo wokudala amawaka aliqela izixhobo njenge-buffers zomyalelo ngamaxesha athile. , ukuvala umphathi wethu wememori ongakwaziyo ukusingatha zonke izicelo. Sigcina olu lwabiwo ngamandla ngakumbi ngoku, okubonakala ngathi kuncede kakhulu. Andikwazi ukuphawula ngalo mbandela kwamanye amaqonga, kodwa emva kokudlala kwiDekhi ngazo zonke ezi zinto zilungiswayo, ndingatsho ukuba amava agudileyo kakhulu.
Bukela umxholo wevidiyo ungentla kwaye uya kubona ukuba sizama ukucacisa ntoni. Ukusebenzisa umxube we-medium kunye ne-presets ephezulu (yokuthungwa kunye ne-anit-aliasing) kunye nomgangatho we-shader usetelwe phantsi (okubonakala ngathi ungenzi mahluko kakhulu kwimpembelelo yokubonakalayo), ukuvumela i-cap ye-30 inkqubo-ebanzi ye-fps ekhoyo kwiDekhi, sifumana kanye inguqulelo ye-PS4 ye-Elden Ring edlalwa kwi-720p. Ukongezelela, ekubeni isakhelo ngasinye sinikezelwa rhoqo kwizithuba ze-33,3ms, ngokungafaniyo nenkqubo yangaphakathi eyamkelwe yi-Software, eli zinga lexesha lichanekile kwaye amava alula kakhulu ayafezekiswa.
I-Steam Deck isebenza kakuhle xa kuthelekiswa noguqulelo lwe-PS4 (isisombululo ecaleni), kunye ne-Valve's 30fps cap ibonelela ngereyithi yesakhelo esifanelekileyo, ngokungafaniyo nesisombululo sangaphakathi somdlalo.
Unokufumana imiba yokusebenza: uninzi lweentshaba ezikwisikrini lubonakala lucinezela i-CPU (kwaye mhlawumbi ne-GPU nayo), ibangela ukwehla kwesakhelo se-choppy kunye nokuhamba kwesakhelo, ngelixa ivuthela i-Agheel's Flying Dragon enoburharha ibona isakhelo esisekwe kwintlawulo. GPU throughput drops. Ngokwenyani, inika umdla ukuqaphela indlela i-Elden Ring kwi-Steam Deck ibonelela ngayo ngamava afanayo nalawo akhoyo kwiPS4. I-console yeValve, ngokuchaseneyo, idlula i-Xbox One S zombini ngokwemigangatho yegraphics kunye nokuhambelana kokusebenza, umphumo omuhle kakhulu ovela kwi-APU ethatha ubuninzi be-15W. Ngexesha lokuphehlelelwa komdlalo, iSteam Deck yazisa ukusebenza okungaguqukiyo kuneePC ezininzi ezixhobileyo.
Konke oku kusizisa kumbuzo ongenakuthintelwa wendlela oqhuba ngayo i-Elden Ring kwi-PC namhlanje, kunye nezilungiso ezimbalwa ezikhutshwe emva kwezikhalazo ekusungulweni. Akukho nto ingako itshintshileyo kwiSteam Deck, kodwa kwiPC sinamava amabini aphikisanayo afumaneka kwihardware efanayo. Ekuqaleni, sacela ingcali yethu u-Alex Battaglia ukuba ajonge i-patch 1.02.03, kwaye zombini iindaba ezilungileyo nezimbi zafika.
Kwinkqubo yayo ye-Core i9 10900K RTX 3090 esekwe kwi-presets ephezulu kunye nesisombululo se-4K, i-Elden Ring ikwazile ukunciphisa ukuthintitha esiye sakufumana ekusungulweni kwaye ngokungathandabuzekiyo kulungile. Kodwa ingxaki entsha yongezwa: umkhenkce ngamaxesha athile kunye nokulandelelana okuhlala kuma-735ms.
Lo mxholo ubanjwe kwiqonga langaphandle, eliza kubonisa kuphela ukuba wamkela i-cookies ekujoliswe kuyo. Nceda wenze iikuki zikwazi ukujonga. Lawula useto lwekuki
Lo mxholo ubanjwe kwiqonga langaphandle, eliza kubonisa kuphela ukuba wamkela i-cookies ekujoliswe kuyo. Nceda wenze iikuki zikwazi ukujonga. Lawula useto lwekuki
Uninzi lufunde ngoku
Kodwa ukuphinda iimvavanyo ezifanayo kwi-Core i9 10900K kunye ne-RTX 3080 Ti esekwe kwiPC (ngokusisiseko inkqubo efanayo kodwa ngeGPU engenamandla kunye neVRAM encinci), andinazo iibhugi ezifana ne-Alex Battaglia. Ukuba bekungengenxa yengxelo yayo, ngekhe satsho ukuba i-Elden Ring ekugqibeleni yalungiswa kwi-PC, emva kokwenza uvavanyo kuqwalaselo olungenamandla kangako. Ke ngoku sinokuthi eyona miba mikhulu ilungisiwe, kodwa akukho siqinisekiso sokuba awuzukudibana neempazamo ezintsha. Okwangoku, umsebenzisi uhamba kakubi ngokucebisa iinkqubo zokulungisa ezisebenzayo kunye nezasekhaya, ezinjengokususa i-GamePass kunye nokukhubaza iMicrosoft Device Association Root Enumerator, ukukhankanya nje imizekelo emibini.
Kwi-PC eqhuba i-RTX 3080 Ti Elden Ring e-4K60, ngamava amnandi, kodwa sicinga ukuba itshixiwe i-1440p60 ingcono kwii-consoles ze-gen yokugqibela. Into enomdla kukuba i-patch entsha iye yanciphisa ukuhlukana kozinzo lwamava phakathi kwePC kunye ne-Steam Deck (eyayisele yenziwe kakuhle ngaphambi kokufumaneka kohlaziyo lwe-1.02). Ukudlala i-Elden Ring kwikhonsoli ephathwayo ngamava awodwa enza igem entsha yeValve imeme ngakumbi. Ingxaki kuphela bubomi bebhetri, ethi nkqu ne-30fps limiter izabalaza ukufikelela kwiiyure ezimbini zokuzimela ngaphandle kokubhenela kwicandelo.
SOURCE: Uphonononga Iindaba
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