I-Assassin's Creed Codename Red: ekugqibeleni yi-feudal yaseJapan
– Reviews Iindaba
Isandi sogwali sihamba kunye neentshukumo ezimbi ze-ninja ethi, ekukhanyeni kwelanga elibomvu legazi, ime phezu kwenqaba. Ukukrazuka kwengalo yakhe, “ukuqhwanyaza” okubangelwe yiglavu yakhe, incakuba efihliweyo iphuma kwilungu lakhe, ilungele ukusasaza ukufa endleleni yako. Ewe, yinyani: iphupha labalandeli abaninzi ekugqibeleni liyinyani. I-Assassin's Creed sele iza kusingenisa kwi-feudal yaseJapan edlakazwe lungquzulwano phakathi kwamadoda aneentloko kunye neeTemplars. Esi iya kuba sisahluko esikhulu esilandelayo kwisaga, kodwa hayi ngaphambi kokudlala i-parenthesis enikelwe kwi-Basim kwi-Assassin's Creed Mirage (nantsi imboniso yethu ye-Assassin's Creed Mirage). Nangona kunjalo, isithembiso sika-Ubisoft ngexesha le-Ubisoft Forward sithetha ngokucacileyo: umlandeli wokwenyani weValhalla unencasa yokuphuma kwelanga. IS Codename Assassin's Creed Red Igama lekhowudi yale projekthi, kwaye ngelixa silinde ukufunda ngakumbi, sifuna ukushwankathela into esiyaziyo - kunye nokukunika ithemba kunye noqikelelo malunga nokuba umdlalo ungajongeka njani.
Ninjas ngokutsho Ubisoft
Isiqhula nje esifutshane kodwa esinamandla sokusibonisa ukuba iyakuba yintoni incoko enkulu elandelayo yesaga. Imizuzwana embalwa kuphela eseleyo ukusityhilela, ke ngoko, ilanga legolide esibhakabhakeni esibomvu, ngelixa intshukumo ehlayo yekhamera ishiya ngaphandle kwamathandabuzo malunga nokumiswa kweCodename Red: i-architecture engenakulinganiswa yaseJapan ilwela indlela yabo kwisakhelo njengoko. i-shinobi enye ibonakala phambi kwethu, emva koko inika indlela ye-logo yomdlalo ehamba nayo uhlengahlengiso olumangalisayo lweNtsapho ka-Ezio eyenziwe ngezixhobo zaseJapan.
Ayikho enye into eyaziwayo malunga nokumisela okanye i-protagonist: i-silhouette, umzekelo, ayivumeli ukuba siqonde ukuba yindoda okanye ibhinqa, kodwa ayikwazi ukukhutshwa ukuba inkampani iyaqhubeka kwindlela yokubandakanya, ukunika umdlali. ukhetho lokuzenza indoda okanye i-avatar yowesifazane.
Kukho indawo encinci yokuqikelela, nangona kunjalo, malunga nexesha elichanekileyo lembali apho i-Assassin's Creed yaseJapan iya kwenzeka: Enyanisweni, siyazi ukuba i-ninja ibonakala ngokusemthethweni ngexesha le-Sengokunokuba ngenkulungwane ye-XNUMX okanye ngaphambili kancinci-obunye ubungqina, enyanisweni, bubuyela kwixesha le-Heian, malunga nenkulungwane ye-XNUMX-kwaye ukuba iimbali zokugqibela apho amaqhawe adumileyo avela njengee-protagonists abuyela kwinkulungwane ye-XNUMX, ishogunate yaseTokugawa.
Nangona singawazi owona mhla eziya kwenzeka ngawo esi sahluko, ngamafutshane, singaqikelela ukuba. ibali linokuba lula kakhulu phakathi kwe-1500 kunye ne-1700ngokubambisana nezinye iziqendu zembali ezifana ne-Ezio saga okanye i-epic ye-Shao Jun e-China.
Indlalifa ka-Odyssey kunye neValhalla
Ulwazi u-Ubisoft asinike lona malunga neRed ngeli xesha lokuPhambili lumbalwa kodwa lubalulekile: okokuqala, inkampani iphinde yaphinda yaqinisekisa ukuba inikezele ngeyona minqweno mikhulu kuluntu lwayo. Enyanisweni, ukususela ekuqaleni kwe-saga, i-fandom ye-Assassin's Creed yafuna ukuba isiqendu senzeke kwi-mythical feudal yaseJapan, phakathi kwe-ninja kunye ne-samurai, yiyo loo nto ekugqibeleni kwagqitywa ukuba ihambe nayo.
Oko kuBomvu ngenene sisihloko esitsha esiphambili sophawu, kwaye loo Mirage ke ngoko imele i-parenthesis encinci yokuhlawula imbeko kwiminyaka eli-15 ye-Assassin's Creed yokuqala, lo Phambili waphinda wathi: ICodename Red eneneni ibizwa ngokuba "yiprimiyamu elandelayo yeflegi yesihloko" kwi-franchise, kunye "nekamva lemidlalo ye-RPG ye-Assassin's Creed evulekileyo yehlabathi".. Ngale ngxelo, inkampani iqinisekisa ukuba indima edlala indima eqingqwe yi-Origins-Odyssey-Valhalla trilogy iya kuqhubeka nokuchuma, kwaye eneneni i-saga ene-hooded luchungechunge lwe-RPG. Akunjalo nje ukuba iqela lophuhliso li-Ubisoft Quebec, abasebenzi abazise i-AC Odyssey kunye ne-Syndicate ebomini. (ukongeza ekudaleni ukwandiswa kwe-AC3 kunye neFlegi emnyama), kwaye umsebenzi wenziwa phantsi kweliso lika-Jonathan Dumont: yena, kwabo bangekabikho, umlawuli wokudala we-epic kwiGrisi yamandulo. Ngokuchanekileyo ezi zikhokelo zokugqibela kufuneka ke ngoko zisibonise ukuba indima yokudlala indima ye-Red iya kuba yomelele ngokwenene, kwaye nokuba umyinge wasentsomini unokudlala indima ebaluleke kakhulu kwisakhiwo kunye nomdlalo womdlalo. ngokwenene , Ubisoft uqinisekisile ukuba abadlali baya kukwazi ukuba namava "amava anamandla anamandla kunye nesosi yeshinobi".
Ngoko ke, kusenokwenzeka ukuba ingcamango yamandla angaphaya kwawomntu eyayibalaselisa amaqhawe aseOdyssey, eKassandra naseAlexios, yayinokuphinda iphindwe kwibutho laseJapan elinoburhalarhume kwiqela laseQuebec, nokuba intsomi yaseJapan inokumela eyona nto ibalulekileyo kwintelekelelo. . Ithuba lokukwazi ukuzulazula phakathi kwemimoya, iidemon kunye nezidalwa zeentsomi zamandulo zaseJapan, eneneni, zinokuhlekisa inxalenye enkulu yoluntu, kodwa ngale ndlela kuya kuba kufanelekile ukulinda iinkcukacha ezithe kratya malunga nesakhiwo kunye nemveliso. oomatshini bomdlalo. Okwangoku, sinokuqala ukuphupha: indlela ye-ninja ngokuka-Ubisoft isandula ukuqalisa…
SOURCE: Uphonononga Iindaba
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