PlayStation VR2 tests in Unity: stunning performance on PS5 with Foveated Rendering
– Reviews News
Unity programmers tested the PS VR2 at GDC 2022 and gave an enthusiastic review of the headset's performance, highlighting the benefits of PlayStation VR2's Foveated Rendering for breaking down frametime and, with it, the ability to render complex scenes without sacrificing fluidity.
le Foveal renderingwe remind you, this is a technique that uses the Eye Tracking of the most advanced VR viewers to maximize the graphical rendering of the portion of the virtual scenario observed by the player: in this way, developers can optimize hardware resources at their layout and distribute the workload in an extremely efficient way, for example by loading only the assets necessary to render the scene observed by the users.
Well, based on Unity's testing with the VR Alchemy Lab Demonstration realized in 4K on PS VR 2, activating Foveated Rendering allows Sony's new "helmet of wonders" to greatly reduce 2,5 times GPU frame time Et up to 3,6 times the workload done by the CPU to perform the same operations.
Taking advantage of the PlayStation VR 2's eye tracking, the spectator's Foveated Rendering thus saves precious milliseconds in the execution of the most complex 3D scenarios, to the benefit of the fluidity perceived by users and the freedom offered to developers in the creation of graphically advanced titles. Also through Eye Tracking, Unity programmers point out how effectively the PS VR 2 is able to track gaze position, pupil diameter and muscle movements of the eyelids: if exploited in the field of video games, this data can be used to automatically manage aiming or allow players to perform a whole series of actions simply blink or squint.
While waiting for further details on the hardware (and therefore playful) potential of Sony's new VR viewer, we refer you to this article with all the official images on the PlayStation VR 2 design.
SOURCE: Reviews News
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