🍿 2022-04-13 14:35:00 – Paris/France.
The giant of Streaming treat them video games like the great cinema of the 80s and 90s: too bad.
You'll excuse me for starting with a book truism: Netflix has changed on-demand entertainment forever. But not for us, the generation of the 70s, 80s or 90s; I'm talking about the generations of our parents and grandparents, who have found a way to watch television that is almost science fiction. I think of my grandmother (get well, yaya) kidnapped, on TV, by the bad news of COVID for the last two years and I think she will be the last generation of elderly people linked to the dictatorship of a silly box that its content and interests prevail over the viewer; the next generation of elders, that of our parents, will be monarchs before television, and their decision on what to watch and what not to watch will shape the content that will continue to come out. After what Netflix has meant to screens around the world, I still think behind so much modernity hides a great inconsistency: the completely outdated vision of the firm video games.
I want a Netflix that embraces video games as it has embraced the ecosystem of series and cinemaAnd no, I'm not talking so much about interesting experiences like Black Mirror: Bandersnatch, the company's banter with Telltale games, or the recent Quiz; I'm talking about enterprise success license management with second and third division publishers and developers. A good case was that of Narcos, which seemed to burn the license in the hands of the American company and gave it to the first thing they caught on to make a boring management video game for mobile phones and a title turn-based strategy game for consoles. The problem? Netflix surely knew better than anyone that the license was short-lived and that it was better to take the money from any studio that guaranteed rapid development than to bet on something really ambitious. Doesn't that sound like very old-fashioned license management? Deja vu of Via Domus from Ubisoft's Lost? But it's not Jack's adventures that I came to talk to you about today, do you know what really bothers me? Strange things.
This came to mind with the announcement of the fourth season of Stranger Things; With the adventures lived in Hawkins, Indiana, we did the same thing as with those of Medellín but without too much farlopa: Netflix gives the license to the first monster it finds And if I saw you, I don't remember. The problem with Stranger Things is that its '80s plot gave wings to companies that worked with the brand to rely on pixel-art and smaller adventures with 8 and 16-bit aesthetics and adventure with Telltale. which ended up being cancelled. years ago after the company shut down after The Walking Dead, the developer's first big hit and GOTY in its time (based on a comic book and TV series, by the way). I guess any gamer who has seen the series knows the potential of the brand and would have signed up for something much more ambitious than what has been received lately, right? especially when Stranger Things is the franchise of video games Netflix's most versatile in my portfolio for sure.
[cita02]Technically, you can do anything with Stranger Things: a prequel to the saga addressing elements prior to those of the series, an action game with eighties accents in a secret government installation overwhelmed by creatures from the Upside Down , an adventure (of quality) of the graphics with the protagonists or a Survival Horror with scenarios mixing real and “unreal” as we saw recently on The Medium. And those are random things I thought of, huh? Don't think I was here doing market research on what fans of the show would like to play or enjoy from the Duffer Brothers universe. What's new ? I grab a coffee and snack on oatmeal from the Squire. And it may not be the most optimal method of studying a franchise to bring it into video game territory, but I also don't think the Netflix method is at all.
I want a Netflix that embraces video games as it has embraced the ecosystem of series and cinema. I wish they were saved ambitious transmedia concepts like those that attempted to unite the animation of the Animatrix, the movie Matrix Reloaded, and the video game Enter the Matrix in the early 2000s without any sort of complex, open face to expand and enrich the same universe. Can you imagine the impact of experiencing the appearance of a certain Clone Wars animated character in one of the recent Star Wars live-action series on Disney+ with a memorable character from a video game in the saga? I want to live this! And I think our industry, with its undoubted importance in the entertainment industry, could do just that if companies believed in and supported quality over immediate results. It doesn't look like it's going to happen anytime soon while watching Netflix Games, but let me fantasize about a great Stranger Things video game on my console and cover me, it's cool.
Find out more: Stranger Things, TV series and video games and Netflix.
SOURCE: Reviews News
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